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Devlog
POC-TurnBasedTacticalMovement
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Devlog
POC-TurnBasedTacticalMovement - 0.0.9
May 14, 2020
by
Loic Dal Zotto
Adding custom model and shaders for Entities...
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POC-TurnBasedTacticalMovement - 0.0.8
May 12, 2020
by
Loic Dal Zotto
Implementing a custom animation system using the unity playable API Adding placehoder animations when an Entity moves and attack...
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POC-TurnBasedTacticalMovement - 0.0.7
May 08, 2020
by
Loic Dal Zotto
Implemented a NavigationGraph trigger system that trigger events when an Entity moves from one NaivgationNode to another. (like a physics engine but computed only when an Entity moves from one node to...
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POC-TurnBasedTacticalMovement - 0.0.6
May 06, 2020
by
Loic Dal Zotto
Migrated all C++ code to C#. Introduced a global EventQueue that sequencally execute action that involved Entity interaction...
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POC-TurnBasedTacticalMovement - 0.0.4
April 21, 2020
by
Loic Dal Zotto
Improved AI system that moves and attack the nearest Entity...
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POC-TurnBasedTacticalMovement - 0.0.3
April 17, 2020
by
Loic Dal Zotto
Added GUI displaying the remaining ActionPoints of the Entity tha tis currently playing. Added Health to Entity with it's GUI counterpart. Created a simple scenario of an Entity that attack others whe...
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POC-TurnBasedTacticalMovement - 0.0.2
April 17, 2020
by
Loic Dal Zotto
Adding a turn timeline prediction that indicates the current turn entity name and the next to comes...
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