POC-TurnBasedTacticalMovement - 0.0.7


  • Implemented a NavigationGraph trigger system that trigger events when an Entity moves from one NaivgationNode to another. (like a physics engine but computed only when an Entity moves from one node to another).
  • Added an Entity that give back health on trigger.
  • Updated the rudimentary AI that now try to heal himself when < 50%.

Files

poc-turnbasedtacticalmovement-windows-64bit.zip 27 MB
Version 0.0.7 May 08, 2020

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