POC-TurnBasedTacticalMovement
A downloadable game for Windows
This project is a proof of concept made with unity that aims to prove the faisability and practical application of :
- Threaded A* pathfinding
- With dynamic obstacle avoidance
- Turn order timeline
- Based on Entity characteristics
- Entity turn lifecycle management
- Ordering and stackng execution of events that involes interaction of Entities.
- Execution of TurnAction per Entity that consumes ActionPoints
Controls :
- Enter : Start level
- Delete : Restart level
Status | Prototype |
Platforms | Windows |
Author | Loic Dal Zotto |
Download
Development log
- POC-TurnBasedTacticalMovement - 0.0.9May 14, 2020
- POC-TurnBasedTacticalMovement - 0.0.8May 12, 2020
- POC-TurnBasedTacticalMovement - 0.0.7May 08, 2020
- POC-TurnBasedTacticalMovement - 0.0.6May 06, 2020
- POC-TurnBasedTacticalMovement - 0.0.4Apr 21, 2020
- POC-TurnBasedTacticalMovement - 0.0.3Apr 17, 2020
- POC-TurnBasedTacticalMovement - 0.0.2Apr 17, 2020
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